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🧭 Map, Regions and Victory Points🧭 |
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Map 🆕 |
![]() In Northern Legends the balance of victory shifts among artifacts and victory points. Some regions that hold the most valuable artefacts (boots, eyes, trainer etc) now grant very few victory points, emphasizing the value of pure Victory Points territories. Regions with vast territory give an additional 500 points in compare to the smaller regions with similar effect. More information about map changes, updated map and spawn order you can find here: Reimagining a Battlefield. |
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Decentralized Spawning |
Instead of spawning in the center, there are four spawning positions on the map, one for each quadrant. The regions around the spawn site will be unlocked in a certain order. Only once all spawn sites of the first region are filled will the villages start spawning in the next region. | ||||||||||||
Settling in the regions |
Not all regions are available for settling from the start. Settling in the region is possible if
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Victory points |
To dominate a region, an alliance needs to have >50% territorial control and must wait for the “securing” cool-down timer (24 hours) to run out. The alliance’s victory points are the sum of all points held in all villages of this alliance. The alliance’s victory points can be lost, conquered or destroyed. Players marked with red and gray dots in the alliance list (i.e. players inactive for longer than 72 hours) do not receive victory points for their villages. |
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World Wonders and End of Gameworld |
There are no World Wonders in this type of scenario. The game world ends at specific time after 180 days for 1x speed, 120 days for 2x speed, and 80 days for 3x speed. The alliance, that holds the most victory points by the end of the gameworld, wins. | ||||||||||||
⚔️ Tribes, Units and their Unique abilities ⚔️ |
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Vikings🆕 |
More detailed information about this legendary tribe can be found here: The Vikings |
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Other Tribes🆕 |
Travian: Northern Legends features 6 tribes:
Teutons will be replaced with the Vikings and do not take part in the Northern Legends battles. |
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Troop merging |
Yes – unlimited with resources – Gold usage limited to 50 Gold per day per village. More information is available here. | ||||||||||||
Troop forwarding |
Yes. Details on how to forward troops can be found here.
When you forward troops from a harbor village with available ships, you can provide your ships with the selected reinforcements so that they can travel faster. It doesn’t matter whether the troops belong to you or another player or whether they originate from a harbor or a regular village. After reinforcements arrive at the target village, the ships immediately reappear in the harbor village. |
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Improved Legionnaires🆕 | Legionnaires underwent extensive training to face the Norse threat and now got the new parameters.
These changes apply only to worlds where Vikings replace Teutons. No other units stats were changed in compare to classic world scenario. |
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🤝Alliances and Diplomacy🤝 |
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No confederacies |
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Commerce bonus increases trading speed🆕 |
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Philosophy bonus adds Culture Points to Celebrations and Artworks🆕 |
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Visibility of alliance list attacks |
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Trade routes |
You can create routes only to your own villages. | ||||||||||||
⚓ Harbors and pathfinding ⚓ |
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Harbors |
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Pathfinding |
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More information… |
More detailed information about harbors and pathfinding can be found here: | ||||||||||||
🌊 The ships 🌊 |
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Trade ships |
Speed capacity factor, alliance bonuses and Trade office bonus are applied to the trade ships. |
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Warships and decoy warships |
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Raid ships and ships farming🆕 |
Raid Ships can carry up to 200 units and can only be used for raid missions. Those ships are available for all tribes, though Vikings raid bonus increases their speed to 24 compared to usual 18 fields per hour for the other tribes on x1 gameworld. Raid ships are the only ships that can be added to the farm list. |
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More information… |
More detailed information about ships can be found here: Ships | ||||||||||||
🏛️ Cities 🏛️ |
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Cities |
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Watchtowers |
The Watchtower is not a separate building, but a wall extension, which can be upgraded up to level 20. Each level of the Watchtower adds 1% of defense bonus, up to 20% at maximum level. |
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Waterworks |
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More information… |
More detailed information about the cities can be found here: Cities | ||||||||||||
🏆 Ancient powers (artifacts) 🏆 |
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Name |
Here, artifacts are called ancient powers. | ||||||||||||
Effects |
Architects’ secret, Titan boots, Eagles eyes, Diet control, Trainers talent, Storage masterplan, Rivals confusions. | ||||||||||||
Conquering |
Alliances with >50% territorial control gain access to the ancient power, which can be activated in a village containing a big enough treasury. | ||||||||||||
Power restrictions |
Ancient powers can be activated as soon as a player’s alliance has achieved >50% territorial control and has held the territory for 24 hours. To activate an ancient power, an alliance member just needs a treasury at level 10 for ancient powers with an effect for the village, or a treasury at level 20 for ancient powers with an effect for the avatar. There are naturally a few restrictions: For each village, only one ancient power may be activated, and for each avatar only one avatar-wide ancient power may be activated. Thus, a total of two ancient powers can have an effect on one village. |
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🏠 Settling 🏠 |
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Settling 3 first villages with different tribes 🆕 |
This feature has the following limitations:
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Settling other villages |
When settling the 4th and other villages, the village created belongs to the tribe of the settler’s village. | ||||||||||||
Settling with ships |
You can send your settlers on ships to found a new village if their home village is a harbor. | ||||||||||||
Settling location |
You can only settle in regions that have a neighboring region with more than 4,000 alliance population. | ||||||||||||
🔱 Conquering 🔱 |
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Villages |
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Natars |
When conquering a Natar village, the village will belong to the tribe of the chief’s village. | ||||||||||||
Keep tribe on conquer |
A full description of the feature can be found here: Keep tribe after conquering |
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🦆Miscellaneous🦆 |
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Reduced construction time 🆕 |
This adjustment affects:
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Respawn feature 🆕 | This new feature allows players to start anew with a fresh avatar and village location in the same gameworld immediately if their initial choices prove insufficient.
For more details on this feature, check out our Knowledgebase article: Abandon Avatar and Respawn. |
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Permanent medal |
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📅Gameworld Calendar📅 |
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