{:en}This release contains only internal technical changes 🛠️

⏲️ **Rollout plan (Downtime ~15 min)**
23.07 ~10:03 GMT+1 — RO4, FR1, DE2, International6
23.07 ~12.03 GMT+1 — Shadow Empires

26.07 ~10:03 GMT+1 — RO, FR, DE, International°
26.07 ~12:03 GMT+1 — Balkans, NL
26.07 ~14:03 GMT+1 — IT, Lusobrasileiro

27.07 ~10:03 GMT+1 — Nordics, Asia (local), RU
27.07 ~12:03 GMT+1 — Arabics (local), Baltics, Europe°
27.07 ~14:03 GMT+1 — HU, NYS, Asia (region)°

28.07 ~10:03 GMT+1 — TR, IL, CZSK, Arabics (region)°
28.07 ~12:03 GMT+1 — Hispano, US (Anglosphere), America°
28.07 ~14:03 GMT+1 — COM, Asia3, International31, International4, America3, Asia50, America30, Europe3, Arabics2

29.07 ~10:03 GMT+1 — Tournament gameworlds

°except gameworlds that are listed separately


Dear community,

By gathering your feedback regarding the balancing changes to the task system announced here, we made the decision to cancel the planned update.

Our primary goal was to reduce the gap between the fastest settled villages and regular settling times for the sake of balance and fairness.

However, after our announcement, we received many concerned messages both from Ambassadors and regular players regarding some potential side effects of this change (i.e. making the early game too boring and too dependent on oases farm and spawn surrounding). Therefore, we decided to take some time to analyze our further steps in that direction, in order to reach the expected results without having a negative impact on other mentioned aspects of the game. We will also re-discuss the changes with our Ambassadors on one of the upcoming workshops.

Once again we want to thank you for your feedback and for your passion for the game, which helps us to make it better for you! We will keep you posted.

Your Travian: Legends team

Travian: Tides of Conquest ~ OPEN BETA ~ August 3rd 2021

Have you managed to spot some clues in The Old Vulture’s Nest? We have read some really interesting theories on Discord that would make the most prestigious detectives proud!

Don’t worry, if you are still clueless, we will provide all the info you need on July 26th. We will release the full Travian: Tides of Conquest feature set just in time for… the OPEN BETA!

On August 3rd, 2021 (14:00 UTC+1) you will be able to experience first-hand the new features of Travian: Tides of Conquest in our OPEN BETA gameworld.

As always, we encourage you to join this round and share as much feedback as possible on Discord! This will allow us to prepare a perfect environment for your battles in September.

Keep an eye out for the exact setup of the Open Beta gameworld. We will share more info soon, but for now… save the date on your calendar!

Travian: Tides of Conquest ~ The Old Vulture’s Nest ~ The Key to Victory [4/4]


Appius Lacer was so delighted that he couldn’t help but talk aloud to himself. In that short moment, when his granduncle suddenly sided with those two loonies, Marcus and that peasant woman, the junior architect was scared that his plan had been threatened. The plan in question was relatively simple. He would build a fortress near the village, leaving the defense of the Old Vulture at its weakest until the Romans were close enough. Then they would strike. Continue reading… “Travian: Tides of Conquest ~ The Old Vulture’s Nest ~ The Key to Victory [4/4]”

Travian: Tides of Conquest ~ The Old Vulture’s Nest ~ Two architects [3/4]


Every time Marcus visited the chamber where Plinus Lacer accepted his visitors, he always asked himself why the old vulture chose this place. Small, dusty, and dark, it could barely fit a vast wooden desk, some shelves, and a couple of chairs maximum. The rest of the unoccupied space was crammed with scrolls, as far as the eye could see. How on earth does he categorize them? A thought best saved for a drink or three. Continue reading… “Travian: Tides of Conquest ~ The Old Vulture’s Nest ~ Two architects [3/4]”