Travian: Northern Legends – Viking Buildings, Hero, Units, and More

With their fierce reputation and storied history of conquest and exploration, the Vikings bring a wealth of new features and unique gameplay elements to the world of Travian: Northern Legends.

To complete our description of the Viking tribe, let’s look at the unique features, hero abilities, and anything else associated with the Vikings.

Viking special abilities and buildings

Viking harbor

In the Viking chronicles, the harbors served as the lifeblood of their swift and relentless raids. These bustling hubs, filled with dragon-prowed longships, were renowned for their unmatched efficiency and speed. The Viking harbors enable the rapid deployment of raiding parties, with ships ready to launch at a moment’s notice, cutting through the waves like eagles on the hunt.

The Viking harbor has an additional pier for their ships. When sent on raids, the Viking ships travel at the speed of 24 fields per hour through deep water on x1 game worlds, instead of 18 fields per hour which is the maximum for the other tribes. Attacks and reinforcements are not affected by this special ability.

The costs and other parameters of the Viking harbors are the same as for the other tribes. You can find the full details in our previous blog post: The Harbors.

The barricade

Central to the Viking defense strategy is the robust barricade, a steadfast wall designed to protect their settlements from invaders. While not their strongest suit, as Vikings prefer to conquer rather than defend, the barricade still holds its ground.

    • Name: Barricade
    • Base: 6 defensive points per level
    • Durability: 3
    • Defensive bonus: 1.5%
    • Costs: 110  170 70  50
    • For the wall characteristics of other tribes, please check here.
Merchants and trade ships

While the Vikings are famed for their raiding and conquests, their merchants also play a crucial role in their economy, facilitating trade and ensuring the flow of resources. These brave traders navigate perilous seas and treacherous lands, bringing wealth and exotic goods back to their clans.

  • Merchant speed: 18
  • Merchant capacity: 750
  • Trade ship capacity: 3000
  • Trade office bonus: 10% per level

Viking hero

Hero ability

At the heart of every Viking army stands the Viking hero, a legendary figure of unmatched strength and guile. This hero has a unique ability: when leading attacks or raids, the hero inflicts an additional 5% loyalty damage onto enemy villages. This effect is further amplified by their own great celebrations, increasing by 5 points, and can be reduced by 5 points with enemy celebrations.

The hero adheres to typical chief restrictions — such as the same alliance, NAPs, not enough culture points, capital, and the presence of a residence (palace or command center) in the defending village. Yet, the Viking hero remains a key figure in the Viking army.

Capable of reducing loyalty during both attacks and raids, their bonus effect is applied before that of any administrators. Nevertheless, the Viking hero alone cannot conquer a village even at 0% loyalty; a Jarl or any other chief must complete the conquest.

Hero weapon

The hero weapon gives an additional bonus to the Viking units.

Units
Weapon
Fighting
strength
Unit
bonus
Hatchet of the Thrall
+250 +3
Axe of the Thrall
+1000 +4
Battle Axe of the Thrall
+4000 +5
Short Sword of the Shield Maiden
+250 +3
Sword of the Shield Maiden
+1000 +4
Long Sword of the Shield Maiden
+4000 +5
Hatchet of the Berserker
+250 +6
Axe of the Berserker
+1000 +8
Battle Axe of the Berserker
+4000 +10
Spear of the Huskarl Riders
+250 +6
Spike of the Huskarl Riders
+1000 +8
Lance of the Huskarl Riders
+4000 +10
Short Sword of the Valkyrie’s Blessing
+250 +6
Sword of the Valkyrie’s Blessing
+1000 +8
Long Sword of the Valkyrie’s Blessing
+4000 +10

Viking warriors

Finally, here is an overview of all Viking units and their parameters.

Consolidated table of all Viking units
Pre-req
Thrall
45 22 5 7 55 1 95 80 50 40 265 0:13:20 Barracks 1
Shield Maiden
20 50 30 7 40 1 125 70 85 40 320 0:18:00 Smithy 1 Academy 5
Berserker
70 30 25 5 75 2 235 220 200 70 725 0:25:50 Smithy 5 Academy 10
Heimdall’s Eye
0 10 5 9 0 1 155 95 50 50 350 0:18:40 Smithy 1 Academy 1
Huskarl Rider
45 95 100 12 110 2 385 295 290 85 1055 0:44:10 Stable 1 Academy 5
Valkyrie’s Blessing
160 50 75 9 80 2 475 535 515 100 1625 0:51:00 Stable 10 Academy 5
Ram
65 30 80 4 0 3 950 325 375 70 1720 1:10:00 Workshop 1 Academy 10
Catapult
50 60 10 3 0 6 850 1225 625 60 2760 2:30:00 Workshop 10 Academy 15
Jarl
40 40 60 5 0 4 35500 26600 25000 27200 114300 19:35:00 Rally Point 10 Academy 20
Settler
10 80 80 5 3000 1 5800 4600 4800 4800 20000 8:36:40 Residence or Palace 10
Jarl

The Jarls, leaders of great wisdom and authority, are revered for their ability to inspire and command. Their strategic brilliance and charismatic leadership rally warriors and settlers alike. A Jarl’s presence in battle not only strengthens the resolve of their troops, but also ensures that newly conquered lands are integrated smoothly into their domain.

Loyalty reduction
Research costs and time
15-30% 18250 13320 20040 16480 68090 05:23:45
Berserkers

Berserkers, blessed or cursed with an unholy fury, become whirlwinds of destruction on the battlefield. As they charge into the fray, their rage amplifies their strength, and their fearlessness strikes terror into the hearts of their enemies. Each Berserker knows that even in death, they will take many foes with them, for their spirits are said to haunt those who strike them down.

Berserkers’ unique ability: damage on death

Each Berserker killed while attacking or raiding (not in defense) causes 1 unit loss on the defending side. This ability is not affected by walls or watchtower bonuses.

  •  The calculation of the Berserker’s ability is applied after the initial battle calculation
  • Wounded units on both sides go to the hospital as usual.
  • The damage-on-death formula: surviving defenders (each type separately) * damage-on-death ratio based on the number of units
Example:

100 Berserkers attacked a village. After the battle, 200 Slave Militias and 100 Druidriders survived.

  • 200 Slave Militias and 100 Druidriders survived, meaning a total of 300 survived.
  • 100 Berserkers divided by 300 surviving units results in a factor of 0.333.

Effect of the damage-on-death ability:

  • An additional 200 * 0.333 = 67 Slave Militias die.
  • An additional 100 * 0.333 = 33 Druidriders die.
+1
33
+1
13
+1
16