The Sound of Travian

The last part of our series about sound in games will be all about the intentions behind integrating music and other sounds into our new Travian version. Adding sounds and music to the game has of course created some challenges for us.

The intention

A game becomes more interesting and vivid as soon as particular actions are accompanied by authentic sounds. With this acoustic accompaniment, the gaming experience our players have becomes more intense. This was the guiding principle when planning the new Travian version.

Since in today’s world, we experience ambient noises almost everywhere, it seems rather odd if an action that can be seen is not accompanied by a matching sound. The action sounds in Travian should resolve this oddity. Besides this, the game should also feel more authentic to the player. And what better way could there be than to add matching sounds to a player’s click actions in the game. When selecting the Barracks for example, you can hear the shouts of soldiers, when selecting the Roman Wall, a heavy, creaking gate can be heard. All this helps to make the player connect better with the game and to make them feel comfortable.

Implementation challenges

Implementing the sounds and music didn’t turn out to be quite as simple. We faced the first challenge right after the finished sound files by Campbell Askew were recieved by our development team. Implementing the click action sounds was harder than initially thought. We had to find a uniform standard, supported by all current versions of popular browsers. Additionally, a fall-back solution had to be implemented for cases where a player uses an older browser version that doesn’t support the standard. Obviously we don’t want players to miss out, just because they don’t have the right browser.

Finding a suitable sound library also wasn’t that easy. Many of the libraries showed loads of underlying bugs, which made implementation impossible. Once a suitable and bug-free solution was found, our developers could move on to the next task. The sounds shouldn’t use up the player’s bandwidth unnecessarily and should only be loaded if requested to do so by players. Once that challenge was overcome as well, a first test run took place. Some sounds required some minor adjustments, depending on the click action at hand. According to our developers, the biggest challenge of the whole project was to actually get to grips with the issue and provide the game with implemented solutions in just a short time frame.

As the large amount of feedback shows, some players think it’s actually a good thing that the sounds can be disabled at any time. They love the more traditional Travian without any acoustic extras.

What’s your experience with in-game sounds in browser games? A must-have or an unnecessary feature? Leave us a comment.

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5 thoughts on “The Sound of Travian

  1. Seriously? With all of the immense number of problems the tourney and other servers have been having and you’re worried about sound. I never leave sound on any game I play. It adds nothing to the experience and the only thing I listen to while I’m playing is my music. This isn’t a kids game and we don’t need sound. You even said above “As the large amount of feedback shows, some players think it’s actually a good thing that the sounds can be disabled at any time. They love the more traditional Travian without any acoustic extras.”

    1. Hey Kitty, that’s your opinion and you have every right to think so. But as the comment from JumboOlive shows, there’s other opinions out there, too.

      That’s why the devs give you the choice. Sound on / sound off.

  2. I am personally quite happy with the changes that Travian is undergoing, one of them being the ambient sounds.
    I agree entirely on the fact that it will make the game more lively, and I know that I will definitely enjoy that. However I also like the fact that you will be able to turn them off.

    When it comes to whether sounds are a must-have, I would say that they aren’t.
    But if the development team is ok with working hard, I’m all for it and I’d like to thank them!

  3. Sounds are good, but you lose players without mobile version, not with older browsers that going to be dead soon, don’t worry about ie8 or older because will be the best error of travian ever. For older browsers, is not supported even gmail. Kill asap IE<=8 and hurry up the mobile app, and you will win thousands of new players that they don't play because is very hard to play in tablets and mobiles.

    This petition was making years ago

    1. Please keep in mind that we are still in Open Beta. The mobile App will be available soon.

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