The Warmongers are coming!
Welcome to the era of transformation and conflict. Romans, Gauls, and Teutons with rebalanced parameters will clash with newer tribes on the European map, featuring Wonders of the World, artifacts, construction plans, harbors, and ships. To take the maritime battles to the next level, we have increased the ships’ deep-water speed to 36 fields per hour (for x2 game worlds).
Find all relevant information regarding special features, speed, start dates, and times set by the community in the table below. Don’t forget to participate in our special activities dedicated to this scenario in our official Discord channel!
Main features explained in detail
🖱️ Click on the header below 🖱️ to see detailed explanations of the features
🏰European map with 87 regions holding valuable artifacts, Wonders of the World, and construction plans
Artifacts map
Artifacts will appear in their regions as long as there is a valid spot for them. If no space is left, the artifact might appear in the nearby region.
Exact locations of Wonders of the World
Wonders of the World will be present at these coordinates and available from the start. Some of the Wonders of the World will be harbors.
Name |
x |
y |
Is on shore? |
Rome |
−3 | −39 | ❌ |
Athens |
97 | -85 | ✅ |
Paris |
-69 | 35 | ✅ |
Istanbul |
140 | -46 | ✅ |
Kraków |
58 | 58 | ❌ |
Prague |
15 | 58 | ❌ |
Florence |
-13 | -17 | ❌ |
Sevilla |
-152 | -86 | ❌ |
Dubrovnik |
50 | -30 | ✅ |
London |
-109 | 80 | ✅ |
Trier |
-40 | 65 | ❌ |
Cairo |
159 | -157 | ✅ |
Portus Cale |
-180 | -39 | ✅ |
Locations of construction plans
Construction plans are expected to appear in due time around these coordinates.
Map section |
x |
y |
North-east |
78 | 21 |
33 | 74 | |
106 | 126 | |
South-east |
65 | -47 |
53 | -160 | |
3 | -82 | |
168 | -40 | |
North-west |
-79 | 15 |
-38 | 71 | |
-144 | 38 | |
-35 | 151 | |
South-west |
-70 | -60 |
-105 | -125 |
🗡️Rebalanced Gauls, Teutons, and Romans
Teuton tribe
Clubswinger |
Pre-req | ||||||||||||
40 | 20 | 5 | 7 | 60 | 95 | 75 | 40 | 40 | 250 | 1 | 0:12:00 | Barracks 1 | |
Spearman |
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10 | 35 | 60 | 7 | 40 | 145 | 70 | 85 | 40 | 340 | 1 | 0:18:40 | Barracks 3 Academy 1 | |
Axeman |
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65 | 30 | 30 | 7 | 50 | 130 | 120 | 170 | 70 | 490 | 1 | 0:20:00 | Smithy 1 Academy 3 | |
Scout |
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0 | 10 | 5 | 9 | 0 | 160 | 100 | 50 | 50 | 360 | 1 | 0:18:40 | Main Building 5 Academy 1 | |
Paladin |
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90 | 100 | 40 | 14 | 110 | 370 | 270 | 290 | 75 | 1005 | 2 | 0:40:00 | Stable 3 Academy 5 | |
Teutonic Knight |
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150 | 50 | 75 | 12 | 80 | 450 | 515 | 480 | 80 | 1525 | 3 | 0:49:20 | Stable 10 Academy 15 | |
Ram |
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65 | 30 | 80 | 4 | 0 | 1,000 | 300 | 350 | 70 | 1720 | 3 | 1:10:00 | Workshop 1 Academy 10 | |
Catapult |
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50 | 60 | 10 | 3 | 0 | 900 | 1,200 | 600 | 60 | 2760 | 6 | 2:30:00 | Workshop 10 Academy 15 | |
Chief |
|||||||||||||
40 | 60 | 40 | 4 | 0 | 35500 | 26600 | 25000 | 27200 | 114300 | 4 | 19:35:00 | Rally point 5 Academy 20 | |
Settler |
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10 | 80 | 80 | 5 | 3000 | 5800 | 4400 | 4600 | 5200 | 20000 | 1 | 8:36:40 | Palace 10 or Residence 10 |
Gaul tribe
Phalanx |
Pre-req | ||||||||||||
15 | 40 | 50 | 7 | 35 | 100 | 130 | 55 | 30 | 315 | 1 | 0:17:20 | Barracks 1 | |
Swordsman |
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70 | 35 | 20 | 7 | 45 | 140 | 150 | 185 | 60 | 535 | 1 | 0:24:00 | Smithy 1 Academy 3 | |
Pathfinder |
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0 | 20 | 10 | 17 | 0 | 170 | 150 | 20 | 40 | 380 | 2 | 0:22:40 | Stable 1 Academy 5 | |
Theutates Thunder |
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110 | 25 | 40 | 19 | 75 | 320 | 415 | 210 | 55 | 1,000 | 2 | 0:41:20 | Stable 3 Academy 5 | |
Druidrider |
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45 | 115 | 55 | 16 | 35 | 360 | 330 | 280 | 120 | 1090 | 2 | 0:42:40 | Stable 5 Academy 5 | |
Haeduan |
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150 | 65 | 165 | 13 | 65 | 485 | 600 | 650 | 165 | 1900 | 3 | 0:52:00 | Stable 10 Academy 15 | |
Ram |
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50 | 30 | 105 | 4 | 0 | 950 | 555 | 330 | 75 | 1910 | 3 | 1:23:20 | Workshop 1 Academy 10 | |
Trebuchet |
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70 | 45 | 10 | 3 | 0 | 960 | 1450 | 630 | 90 | 3130 | 6 | 2:30:00 | Workshop 10 Academy 15 | |
Chieftain |
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40 | 50 | 50 | 5 | 0 | 30750 | 45400 | 31000 | 37500 | 144650 | 4 | 25:11:40 | Rally Point 10 Academy 20 | |
Settler |
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— | 80 | 80 | 5 | 3000 | 4400 | 5600 | 4200 | 3900 | 18100 | 1 | 6:18:20 | Palace 10 or Residence 10 |
Roman tribe
Legionnaire |
Pre-req | ||||||||||||
50 | 40 | 55 | 7 | 50 | 100 | 80 | 130 | 30 | 340 | 1 | 0:26:40 | Barracks 1 | |
Praetorian |
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30 | 65 | 35 | 6 | 20 | 100 | 120 | 150 | 60 | 430 | 1 | 0:29:20 | Smithy 1 Academy 1 | |
Imperian |
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75 | 40 | 25 | 7 | 50 | 150 | 160 | 210 | 80 | 600 | 1 | 0:32:00 | Smithy 1 Academy 5 | |
Equites Legati |
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0 | 20 | 10 | 16 | 0 | 140 | 160 | 20 | 40 | 360 | 2 | 0:22:40 | Stable 1 Academy 5 | |
Equites Imperatoris |
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130 | 65 | 50 | 15 | 100 | 480 | 380 | 280 | 80 | 1220 | 3 | 0:44:00 | Stable 5 Academy 5 | |
Equites Caesaris |
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195 | 80 | 105 | 10 | 70 | 550 | 640 | 800 | 180 | 2170 | 4 | 0:58:40 | Stable 10 Academy 15 | |
Battering Ram |
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60 | 30 | 75 | 4 | 0 | 900 | 360 | 500 | 70 | 1830 | 3 | 1:16:40 | Workshop 1 Academy 10 | |
Fire Catapult |
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75 | 60 | 10 | 3 | 0 | 950 | 1350 | 600 | 90 | 2990 | 6 | 2:30:00 | Workshop 10 Academy 15 | |
Senator |
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50 | 40 | 30 | 4 | 0 | 30750 | 27200 | 45000 | 37500 | 140450 | 5 | 25:11:40 | Rally Point 10 Academy 20 | |
Settler |
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— | 80 | 80 | 5 | 3000 | 4600 | 4200 | 5800 | 4400 | 19000 | 1 | 7:28:20 | Palace 10 or Residence 10 |
⚓Revamped harbors and ships with increased speed
Main features
The ships can be sent both to harbors and non-harbor tiles.
Warships and decoy warships travel at a static speed of 36 fields per hour through deep waters for x2 speed game worlds. This speed cannot be boosted. The troops travel at their usual speed (including all bonuses) while traveling on land.
Trade ships travel at a static speed of 40 fields per hour through deep waters for x2 speed game worlds and at the speed of merchants over land.
The pathfinding algorithm has been simplified. The boarding time has been removed.
How the new pathfinding works
The ships now move straight from one tile to another. The game calculates how many “regular” tiles and “deep water” tiles the ship crosses while traveling from point A to point B and applies the speeds separately based on the ratio of regular to deep water tiles.
- Deep water movement is static at 18 fields per hour for x1 speed game worlds (36 for x2-x5, 72 for x10) and cannot be boosted.
- Land movement is not altered and while on land, all movement bonuses (hero items, tribe bonuses, tournament square, and artifacts) still apply.
- Travel through deep waters is not affected by hero items (i.e. boots, standards, etc.) except for the map.
- The tournament square only affects land movement. This means the army must travel 20 fields on land before the tournament square takes effect.
Let’s look at some examples of the new pathfinding system.
Note: For all examples, we assume a land speed of 6 fields per hour (catapults x2 speed) and a deep water speed of 36 fields per hour (ships x2 speed).
Distance: 1.4
Tiles:
- 2 over land
- 0 over deep water
Ratio:
- 100% land
- 0% deep water
Speed:
- 6 fields per hour
Distance: 2.23
Tiles:
- 3 over land
- 1 over deep water
Ratio:
- 75% land
- 25% deep water
Speed:
- 13.5 fields per hour (6*0.75+36*0.25)
Distance: 3.6
Tiles:
- 3 over land
- 3 over deep water
Ratio:
- 50% over land
- 50% over deep water
Speed:
- 21 fields per hour (6*0.5+36*0.5)
Game world information
Sharpen your swords and string your bows, the fight is about to begin! Your Travian: Legends Team