In-Game Travel time simulator

Travian: Shores of War brought a lot of exciting features, one of which is special travelling through deep waters.

Since we don’t want to send you into a dangerous marine expedition unprepared, we would like to present to you a new feature that will help brave conquerors to sail to the new lands and come back safely to their harbors.

The first ever prototype of built-in-game Travel time simulator is being developed right now and will appear on all Shores of War and regular gameworlds in the upcoming days.

What’s new?

The Tab “Combat Simulator” will be renamed into “Simulators” and will receive 2 sub-tabs: Combat Simulator and Travel Simulator.

  • The Travel Simulator will allow you to calculate travel time from one coordinate to another similar to how external tools do that.
  • If a player selects “Use Warship/decoy warship” the travel time will be calculated according to the Pathfinding algorithm.
  • Travel time will work both for regular and special gameworlds. Ship selection on regular gameworlds will not be possible. 
  • This is still work in progress, and therefore the final view and the list of options in the Travel time calculator might get changed. We will keep you posted and will be happy to hear your feedback on that feature in our official Discord.
  • We will announce the final rollout plan for this feature in the upcoming weeks.
For tool creators

During AMA we promised to publish a blueprint of land and deep waters for Travian Shores of War that we use for the pathfinding. You can find it here.

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