What’s coming in our next update? Find out in our changelog of release Polarbear 1152.4. Don’t forget to read until the end to save the release schedule in your calendar! Continue reading… “Changelog ~ Release Polarbear 1152.4”
Remdamiesi žaidėjų atsiliepimais, nusprendėme iš taisyklės 1.1.b pašalinti žodį „tik“.
Siekiant užtikrinti, kad jeigu paskyra veiks ir dėl jos vystymosi, ir dalinsis savo ištekliais su kita paskyra, nepriklausančia tam pačiam aljansui ar konfederacijai, naudojant reidų mechaniką, yra ir visada buvo baudžiama pagal šią taisyklę.
Atminkite, kad šis pakeitimas neturės įtakos dabartiniams taisyklių vykdymo veiksmams, kurie ir toliau atliekami siekiant pašalinti privačias fermas iš serverių.
Galite perskaityti taisykles ➡️ čia.
Tikimės, kad šis žaidimo taisyklių pakeitimas padės paaiškinti ir apibrėžti taisyklę, kad būtų mažiau nesusipratimų. Dėkojame už jūsų atsiliepimus.
Jūsų Travian: Legends Komanda
Taisyklė 1.1.b – pašalinti “tik” iš antro ir trečio sakinio.
There’s no easy way to announce this, but still, we have to do it somehow. Starting from June 7th, 2021, we’ll be saying farewell to our Travian: Legends forums. Continue reading… “Farewell to Forums”
First and foremost, we would like to apologize for the server issues that occurred this past weekend – Saturday, May 8th. We worked as quickly as possible with the provider to fix the hardware issue that was impacting the performance of the gameworlds.
We are very sorry for the inconvenience and hope the following info will help you understand the current situation and the steps we are taking to improve the game performance.
Let’s start by addressing the lag issues that are happening on multiple 4.6 regional gameworlds. Continue reading… “4.6 Gameworlds ~ Performance Issues Status Quo”
It is already one year! Can you believe it?
Our official Discord server was launched on May 4th, 2020 and it quickly turned into a big hit. If you are one of the first who joined us in this new adventure, you might remember how we had only a few channels… and now, look at it! We are a big community of 30K (and counting) passionate Travian: Legends players!
To celebrate this milestone and thank you for your incredible support, we have organized a day full of activities.
This is what we have in store for you on May 4th:
- 10:00 (UTC+2) Hide-and-Seek Contest Birthday Edition
- 10:00 (UTC+2) The Big Birthday Giveaway
- 18:00 (UTC+2) Quiz
Swap your helmets for party hats! We cannot wait to celebrate with you!
Today we want to reveal another game feature that got completely revamped and will be added to all new gameworlds that start after May 1st, 2021.
Meet the new Refer-a-Friend system!
This is not a drill, it’s really happening! We are going mobile!
If you have been watching our Ask Travian series from the beginning, you might remember the very first episode, when Ecki – Game Director of Travian: Legends – explained the reasons why an app would not have been possible at that specific time.
Well, a lot has happened since then.
It was indeed a perilous journey but eventually, the game code was updated to the current state, which gives a solid base to develop a mobile app for our beloved game. Last year – and this was still super-secret – we kick-started the hiring process with the clear goal of building a team entirely dedicated to the development of the app. If you are cunning detectives you might have noticed a few Unity Developer job offers popping up on our company website.
Finally, we are ready to disclose more: the project just left the pre-production phase and is now about to start officially.
Thanks to your feedback, we have been working on some improvements that will be coming to all new gameworlds that start after May 1st, 2021. Continue reading… “Game Update ~ Upcoming Improvements”
We would like to share some insights and information with you regarding what is currently happening on Europe30, as well as explain how we are moving forward today.
Yesterday, after discussing the issues with our provider and working closely together, we switched the gameworld back to its original environment during the long maintenance.
When we put the gameworld live, we quickly realized that those provider’s issues were still ongoing.
This is indeed not the quality of service we want to offer you, so we truly apologize for the events of yesterday’s afternoon and night.
This morning, we decided to put Europe30 under maintenance to approach a solution for the connectivity issues, and event jam issues that you have been experiencing.
We aim to achieve two things during this maintenance:
- We will implement a more stable solution for the performance of the gameworld
- We will rollback the server to a previous back-up taken yesterday 07/04 at 12:07 GMT+1.
After a rollback, you can expect the following things to happen:
- All payments that happened between the backup date and the time when the gameworld went on maintenance mode will be re-booked.
- All the troops that were “on the way” by the time of the backup will be returned back to their home villages.
- Artefacts and Construction Plans will continue to spawn on the same dates as before.
The compensation of 200 gold you received previously, will be added again to all the accounts automatically.
We will also be giving an additional 50 gold to you as compensation for this long maintenance and rollback in the next few days once we ensure the gameworld is running without problems.
The Europe30 server will leave maintenance today at 14:30 GMT+1 (15:30 CEST) and the rollback will be applied.
From the moment the gameworld leaves maintenance, starvation will be deactivated for 24 hours until 14:30 GMT+1 (15:30 CEST) of the 9th April 2021.
We apologize for any inconvenience caused and we thank you for your patience.
As you all realized, during the past weekend we had to face an unexpected situation that resulted in the 4.6 regional gameworlds being unplayable.
We are deeply sorry about the whole situation, as we know it created a lot of frustration and anger on your side. This is definitely not the quality of service we aim to provide you and we are working very hard on making sure that it will not happen again in the future.
In the meantime, we would like to provide you some more insights regarding what happened in the past days and weeks.
First things first, Europe 30.
This game world faced latency issues since the very beginning and this was due to the high amount of concurrent users playing the game. Indeed we are tackling this issue, which resulted in some visible improvements that will be even more tangible in the next few weeks. We are fairly positive that the upcoming game worlds – where a huge amount of players is expected – will face these latency issues less and less.
Even though you might assume that this particular issue occurred again last Sunday, we can assure you that they are not coming from the same source. Let us give you a quick explanation.
What players perceive is the same: the game is lagging, there is an event jam, heroes disappear, and so on. The reason behind it is different though and this is what affected all game worlds.
On Sunday morning we realized that something was breaking. Every 10 minutes the event jams were spiking. Our Tech Lead and Live Operation Support immediately jumped on the topic and, after some research, they recognized that the issue was not on the game worlds themselves but on the third-party service hosting the game worlds. These issues couldn’t be solved by adding server capacity.
They quickly got in contact with the provider and the only viable option presented to them was very risky: moving the database of the game world to a different environment until the underlying issue is found and resolved.
Our Tech team decided to take the risk and move the databases for Europe30 and International100, our two biggest game worlds. This is why, in order to minimize the risks for players and their accounts, we had to activate the truce for 24 hours all of a sudden.
Currently, the situation seems stable, and we are still in contact with the provider to discuss follow-up actions to be taken to minimize the risk this will happen again.
And now to the hot topic of compensation. We are perfectly aware that Travian: Legends’ biggest currency is time but unfortunately we cannot give you that one back. As it is impossible to satisfy the needs of each and every single player, we still want to offer compensation at the largest possible scale.
We will add to each active account that registered on AMERICA1, ARABICS50, ASIA20, EUROPE1, EUROPE30, INTERNATIONAL1, INTERNATIONAL100 before April 5th a total amount of 200 Gold. The compensation will be added to the accounts on April 07th around 14:00 UTC+2.
Thank you for reading this wall of text and even more a big thank you from the Travian: Legends team for all the support you showed during this critical event!
Your Travian: Legends Team