We need your help!
Like in the past few years, we’re setting up a hero fashion test gameworld to gather feedback about some significant upcoming changes. We hope you’ll be willing to share your constructive feedback and report any possible bugs!
Below you can find all the relevant information to participate in this test.
Registration link | Hero fashion test |
Start date | 20th April 2022 |
End date | WW level 100 or 25th May 2022 |
Start/end time | 3:00 pm UTC+1 |
Tribes | Gauls, Romans, Teutons, Egyptians, Huns |
Map size | 401×401 |
Speed | x10 |
Registration deadline | 22th April 2022 – 9:00 UTC+1 |
Beginner’s protection | 1 day |
Beginner’s protection may be prolonged | 1 day |
Server length | WW level 100 |
Starting Gold | 3,000 Gold |
Payment shop | Disabled |
Gold transfer links | Disabled (both inbound and outbound) |
Reward | A permanent medal, assigned at the end of the gameworld to all players who register in the first 5 days and settle at least one village. |
How to provide feedback?
General feedback | Head to the #hero-fashion-test channel in Discord. We can’t wait to hear your feedback about what you like and don’t like.
Bug reports | Contact us in the game by heading to the ? in the top-right corner and selecting Contact the Game Support.
Please keep in mind that this is a test gameworld, and its purpose is to test mainly the following three changes:
Hero interface
The hero profile has received some care and attention; it has an entirely new look and new functionalities that will make it easier and more fun to create your hero profile.
Limited switching between alliances
Switching between alliances will be limited to reduce the effectiveness of particular strategies that work around the player limit in an alliance and confederacy.
New members of the alliance will not be able to leave (or be removed) during the first 24 hours.
When a player leaves an alliance, or the alliance leaves a confederacy, the reinforcements from the former allies or confederacy members will be sent back after 1 hour. Previously this was 12 hours.
Changes to the rankings
We’ve also planned some changes to the rankings to make them more fun and resistant to manipulation.
The top 10 attacker ranking will be split into two rankings. The points will be earned the same way as currently, but they will go to either one of these two new rankings, depending on the target:
- PvE (Player versus Environment) of the week: earned during offensive battles against unoccupied oases and Natars.
- PvP (Player versus Player) of the week: everything else.
The new top 10 rankings will grant medals every week, similar to the old top 10 rankings. At the same time, the top 10 climbers’ statistics will be removed.
When defending, killing weak attacking units won’t grant points for the defense ranking anymore. All attacking units with a base attack of 15 or less will not count toward the defender’s ranking. Smithy upgrades and other bonuses do not matter here.
For example, getting attacked by a slave militia (base attack value of 10) won’t provide any points to the defender. Please note that this change does not affect how hero experience is gained.