We are happy to announce upcoming changes that were the result of community discussions. These changes are designed to address some game exploits players might use and to provide you with a more balanced and enjoyable gaming experience.
All the new game worlds launched after May 1st, 2024 will receive the following adjustments:
Conquer cooldown | When a player conquers a village from another player, a cooldown period will be automatically initiated. The cooldown time is like the one for artwork use: 24h for x1 and x2 game worlds, 12h for x3 and x5, 6h for x10. Right after conquering, this cooldown entry will occupy one slot for the defined period in the celebration queue. The cooldown period doesn’t start for self-conquering.
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Confederacy limit reduced | The maximum number of alliances allowed in a confederacy will be reduced to three. All in all, there can be a maximum of 180 accounts connected by the confederacy system. |
Delay in the WW capture | World Wonder capture and any fights against World Wonder villages will be disabled until day 130 of the game for x1 game worlds (65 for x2, 43 for x3, 26 for x5 and 13 for x10), ensuring that players can only initiate attacks after a certain date and time. This change has been made to prevent using the World Wonders for unlimited trade route pushing due to the World Wonder pushing exceptions. |
Troop movement restrictions | Sending reinforcements to inactive players will be disabled.
This restriction considers accounts to be “inactive” if they have no activity during a certain period of time based on the game world speed:
When reinforcements arrive, if the receiving account has been inactive for 7 days (on x1 game worlds), the troops will be promptly sent back to their originating village. Troops from other players that are already stationed will also be sent home.
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Canceling merchant deliveries | In the same update, the new game worlds will receive another feature, which has been requested by the community: Merchants’ deliveries can now be canceled within the first 60 seconds.
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Thank you for your continued support and feedback. Together, we’ll continue to make Travian: Legends an even better gaming experience for everyone.