Game Secrets – Every Tribe’s Eyes

In Travian: Legends, knowledge is power. Understanding your enemy’s strength, resources, and strategies can mean the difference between victory and defeat. This is where scouts come in – the silent sentinels of the battlefield, providing crucial intelligence to guide your decisions. Regardless of which tribe you play mastering the use of scouts is essential for any successful strategy.

Units and Tribes

Pre-Req
Scout
Teutons
0 10 5 9 1 160 100 50 50 360 0:18:40
Academy 1, Main building 5
Pathfinder
Gauls
0 20 10 17 2 170 150 20 40 380 0:22:40
Academy 5, Stable 1
Equites Legati
Romans
0 20 10 16 2(1) 140 160 20 40 360 0:22:40
Academy 5, Stable 1
Spotter
Huns
0 20 10 19 2 170 150 20 40 380 0:22:40
Academy 5, Stable 1
Sopdu Explorer
Egyptians
0 20 10 16 1 170 150 20 40 380 0:22:40
Academy 5, Stable 1
Sentinel
Spartans
0 40 22 9 1 185 150 35 75 445 0:20:32
Academy 1, Smithy 1
Heimdall’s Eye
Vikings
0 10 5 9 1 155 95 50 50 350 0:18:40
Academy 1, Smithy 1

Highlights

Even though any tribe scouts can do their job both in attack and in defense, they are still different. Let’s look more detailed into some tribes scouts advantages.

Teuton, Viking, and Spartan Scouts:

  • Crop Consumption: These infantry scouts consume just 1 crop per hour.
  • Defense: Ideal for stationary anti-scout defense. Spartan Sentinels are the most expensive among infantry scouts but offer double the defensive strength compared to others.

Huns Spotters:

  • Speed: The fastest scouting units in the game, capable of delivering information when other scouts might be too late.

Roman Equites Legati:

  • Efficiency:  With a level 10 Horse Drinking Trough, they consume just 1 crop per hour, ranking them at the top for “attacking scouts.” Combining speed with low crop consumption makes them exceptionally efficient in alliance scouting operations.

Alliance Scout Tactics

In an organized alliance, scouts are indispensable for several advanced tactics:

Calculating Crop Consumption: This technique involves using scouts to measure resource consumption in an enemy village, helping to estimate the size of an opposing hammer. It’s a crucial method for planning defenses effectively during defensive operations

Timing Army Launches: By scouting at specific intervals, alliances can pinpoint the exact times an enemy launches their army, allowing for precise countermeasures and defense placements.

Scouting for Hammers: Single scout operations to main attacking villages and oases can sometimes reveal the presence and size of enemy hammers, providing valuable intel with minimal resources.

For a detailed guide on these tactics, it’s worth reading LolaM previous guide on that topic. Every organized alliance used that one way or another, so it definitely worth reading! You can find it here: The power of scouts.

Tips and Tricks

And finally, here are some not-so-obvious tips and tricks for using scouts effectively:
  • Even though the table above shows 0 attack values for scouts, upgraded scouts do have some offensive power. Fully upgraded infantry scouts have approximately 6.4 attack points per unit, while cavalry scouts have around 12.7. This is due to the smithy upgrade formula, which factors in crop consumption. This can be useful, for example, if you want to send a senator to chief a village and only have Equites Legati trained. Send 50 level 20 Equites Legati with one senator, and senator can survive even against a fully upgraded wall.
  • Remember, the walls increase the effectiveness of anti-scout defense.
  • Daily quests such as “Raid/Attack Natar village” and “Raid/Attack unoccupied oasis” can be easily completed with scout operations, which is especially handy for defensive players who prefer not to attack others.
  • Keep in mind that the Horse Drinking Trough and Eagles Eye artifact affect units consuming crop from the village where these effects are active. For instance, if you send Equites Legati as reinforcements to another village without a Horse Drinking Trough, the units will consume 2 crop, even if their home village has one. The same applies to spy effects.
  • If you don’t want your hero to be visible during scout operations to their home, activate setting “Hero will hide during an attack on their home village”.
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