Travian: Glory of Sparta

General Features
Ancient Europe with 87 regions to be conquered
Victory points
Victory points are accumulated by the alliance that dominates a region.

To dominate a region an alliance needs to have >50% territorial control and the “securing” cool-down timer (24 hours) did run out.

The alliance’s victory points are the sum of all points held in all villages of this alliance. The alliance’s victory points can be lost, conquered or destroyed.

6 tribes.  New Tribe – Spartans as well as Egyptians, Huns, Teutons, Gauls, Romans on all Travian: Glory of Sparta gameworlds.
World Wonders and End of Gameworld
There are no World Wonders in this type of scenario. The  gameworld ends at specific time after 180 days for 1x speed, 120 days for 2x speed and 80 days for 3x speed.
Troop merging
Yes – unlimited with resources – Gold usage limited to 50 Gold per day per village. More information here.
Troop forwarding
Yes. How to forward troops you can find here.
Trade routes
You can create routes only to your own villages.
Management of fake attacks
Attacks marked with a green dot 🟢 in the Rally Point will no longer be shown as swords in the village list.
Visibility of alliance list attacks
The alliance member list will only show attacks and raids where the number of incoming troops is equal or bigger than the Rally Point level. 
Trade office bonus
Villages can be upgraded into a city with a Townhall at level 20.

  • The city requires 2 settlement (CP) slots.
  • The city gains 3 additional building slots.
  • Resource fields can be upgraded to level 12 in non-capital cities.
  • Walls can be upgraded with Watchtowers.
In Travian: Glory of Sparta waterworks only be built in Egyptian cities.
Only available in cities.

The Watchtower is not a separate building, but a wall extension, which can be upgraded up to level 20. Each level of the Watchtower adds 1% of defence bonus, up to 20% at maximum level.

Ancient Powers (Artifacts)
Artifacts here are called Ancient powers.
Architects’ secret, Titan boots, Eagles eyes, Diet control, Trainers talant, Storage masterplan, Rivals confusions.
Alliance that have >50% territorial control gains access to the ancient power which can be activated in a village with a big enough treasury.
Power restrictions
Ancient power needs to be activated manually every 24 hours. The same ancient power can be activated once for each alliance member (account scope effect) and once for each alliance members village (village scope effect).

Ancient powers can be activated as soon as a player’s alliance have achieved >50% territorial control and have held the territory for 24 hours. To activate an ancient power, an alliance member just needs a treasury at level 10 for ancient powers with an effect for the village, or a treasury at level 20 for ancient powers with an effect for the account.

There are naturally a few restrictions: For each village, only one ancient power may be activated, and for each account only one account-wide ancient power may be activated. Thus, a total of two ancient powers can have an effect on one village.

When conquering a village that belongs to an account of another tribe, the village remains with that tribe. The tribe-specific buildings are kept unless they are destroyed while being conquered. Your account will stay as the tribe you picked during registration.
When conquering a Natar village, the village will belong to the tribe of the chief’s village.
Spawning and Settling
Instead of spawning in the center, there will be 4 spawning positions on the map, one for each quadrant. The regions around the spawn site will be unlocked in a certain order. Only once all spawn sites of the first region are filled will the villages start spawning in the next region.
Settling location
You can only settle in regions that have a neighbouring region with more than 4,000 population.
When settling a new village, the village created belongs to the tribe of the settler’s village.
Hero adventures and items
Hero items
Wearing items from other tribes improves the values of the units from that tribe in the current village. The Spartan hero receives a bigger bonus from a Spartan weapon.
Items in adventures
Your hero can only find items of the account’s tribe.
Troops in adventures
Your hero can find troops that belong to the tribe from which he started the adventure.
The hero item standard affects troop movements within the confederacy.

Hope this table will help you to dive right into the action on our Glory of Sparta gameworld in September. See you on the battlefield!

Travian: Glory of Sparta #theyarecoming