Travian: Tides of Conquest – x2 Speed – Gameworld Information

After publishing the details of the x1 gameworlds and x3 speed gameworlds, now let’s have a look at the third and last batch of Travian: Tides of Conquest gameworlds.

General Information
Game worlds links
(links will be active once the gameworld has started)
Start Dates/Times America – Oct 12th – 17:00 UTC+1
Arabics – Oct 12th – 13:00 UTC+1
Asia – Oct 12th – 09:00 UTC+1
Europe – Oct 12th – 15:00 UTC+1
International – Oct 14th – 16:00 UTC+1
Map Ancient Europe
Map Size 401×401
Interface Languages All
Speed 2x speed
Tribes 5 (Romans, Gauls, Teutons, Egyptians, Huns)
Winning Conditions Victory Points
Set Up Version 4.6 – Victory Points in Villages – Cities – Conquering Mechanics – Alliance Banners ➡️ read more here ⬅️
Relevant Timeline
Gameworld duration 120 days
Beginners protection 3 days
Beginners protection can be prolonged 3 days
Tier 2 hero items spawns After ~25 days
Tier 3 hero items spawns After ~55 days
Gold Transfer Links
Inbound GTL (Gold Transfer Link) From all gameworlds
Outbound GTL (Gold Transfer Link) To all 4.6 gameworlds (except Tournament)

You can access our full calendar HERE and go through the feature set HERE.

And now… see you on the battlefield!

Sharpen your swords and string your bows, the fight is right to come!
Your Travian: Legends Team

Travian: Tides of Conquest ~ City Cooldown Feature

The 2021 Annual Special – Travian: Tides of Conquest – is just around the corner. The first batch of gameworlds will start next week already.

On August 18th, 2021 we hosted a Discord AMA (Ask Me Anything) session with the Travian: Legends Game Designer, Jake, and something definitely caught our attention. Watchtowers and their effect on the attacking/planning war operation strategies were by far the most discussed topic.

As a consequence, last week our Game Design Team worked closely with the Ambassadors and made the decision to adjust how cities work in Tides of Conquest.

A village will now transition into a city after a cooldown instead of immediately.

How it will work:

      • Transitioning to a city will take 24h for x1 and x2 speed gameworlds, 12h for x3 speed.
      • Once the process is launched, the settlement (CP) slot is blocked and the action cannot be canceled.
      • Conquering your own village while it is transitioning to a city does not cancel the city transition process. However, if the village is conquered by another player during the process, this aborts the upgrade and frees the settlement slot.
      • Other players will be able to see that a certain village is currently transitioning to a city in the player profile. 
      • Hovering over the village name in the player profile and on the map will show the exact date and time when the transitioning process is completed. See the image below.

Important note: These adjustments are currently in the development stage and they will not be implemented at gameworld start. They will be added to the existing gameworlds at a later point through an update. We will inform you about the exact implementation date in a separate announcement.

Once again, we want to thank you all for your valuable feedback. See you on the battlefield!

Travian: Tides of Conquest ~ Official Spotify Playlist

Do you listen to music while playing Travian: Legends? We certainly do!

You might not know that but we have some pretty big music fans and connaisseurs within the Travian: Legends Team. We often share music recommendations so why not creating an official playlist to channel the mood of an epic event such as the Annual Special? Exactly, WHY NOT!

And that’s how the official playlist of Travian: Tides of Conquest came to life!

How did we choose the songs? We have the pleasure and the opportunity of working with an extremely diverse team, which means we were really spoilt for choice. We got tons of great song recommendations that allowed us to pick our top 30: a mixture of epic and powerful tunes, songs from all around the world, and general awesomeness to motivate you on the battlefield.

We hope you enjoy it as much as we enjoyed creating it!

If you want us to create more playlists, show us some love by following our Spotify account HERE. Of course, this playlist embodies the mood of Travian: Tides of Conquest from OUR perspective and there is no such thing as a perfect playlist.

We are very curious to hear what motivates YOU in terms of music while you are fighting on the battlefield, so don’t forget to share your thoughts on our official Discord channel! Maybe we can create a playlist with your song recommendations next time…

Travian: Legends vs Travian: Tides of Conquest – Comparison table

The time for you to experience Travian: Tides of Conquest is approaching, and we cannot wait for you to play it this Autumn!

If you have never played an Annual Special, this table will be very useful for you to check on the differences between Travian: Legends and Travian: Tides of Conquest!

Map Flat Ancient Europe
Regions No 87 regions to be conquered
Victory points No Victory points are accumulated by the alliance that dominates a region.

To dominate a region an alliance needs to have >50% territorial control and the “securing” cool-down timer (24 hours) did run out.

The alliance’s victory points are the sum of all points held in all villages of this alliance. The alliance’s victory points can be lost, conquered, or destroyed.

Tribes 3 tribes – Europe, Asia, America, Arabics servers, 5 tribes – International 5 tribes
Wonder of the World Yes No
Troop merging No Yes – unlimited with resources – Gold usage limited to 50 Gold per day per village
Troop forwarding No Yes
Trade routes You can create trade routes to your own villages, to the Wonder of the World of your alliance/confederation, and to the villages with artifacts within your alliance/confederation. You can create routes to your own villages
End of server The server ends when a Wonder of the World owned by a player or a Natar has reached level 100. The server ends after 180 days for 1x speed, 120 days for 2x speed, and 80 days for 3x speed.
Alliance banners No Alliance members can create an alliance banner that is visible in various places in the game.
Cities No Villages can be upgraded into a city with a Townhall at level 20.

  • The city requires 2 settlement (CP) slots.
  • The city gains 3 additional building slots.
  • Resource fields can be upgraded to level 12 in non-capital cities.
  • Walls can be upgraded with Watchtowers which give an additional bonus to the Rally Point option to see enemy unit types.
Waterworks Can be built in any Egyptian village. Can only be built in an Egyptian city.
Watchtowers No Only available in cities.

The Watchtower is not a separate building, but a wall extension, which can be upgraded up to level 20. Each level of the Watchtower increases the Rally Point bonus by 3 per level.

Name Called artifacts Called ancient powers
Availability Architects’ secret, Titan boots, Eagles eyes, Diet control, Trainers talant, Storage masterplan, Rivals confusions, Artefact of fools, WoW Construction Plan Architects’ secret, Titan boots, Eagles eyes, Diet control, Trainers talant, Storage masterplan, Rivals confusions
Conquering Can be conquered by destroying the treasury in an attack with the hero if the player has a big enough treasury in their village. Alliance that have >50% territorial control gains access to the ancient power which can be activated in a village with a big enough treasury.
Activation It automatically activates 24 hours after being conquered. It needs to be activated manually every 24 hours; the same ancient power can be activated once for each alliance member.
Power duration It is permanently active. It needs to be activated manually every 24 hours; the same ancient power can be activated once for each alliance member (account scope effect) and once for each alliance members village (village scope effect).
Power restrictions A hero can capture multiple artifacts and there are no limits.

Only the 3 oldest artifacts are active, of which only 1 can be unique or have an account-wide effect. If there are 2 artifacts with account-wide effects among a player’s 3 oldest artifacts, the fourth oldest will become active.

While in Travian: Legends, the artifact is always active for the owning village or account; the ancient powers in Travian: Tides of Conquest need to be activated. They can be activated as soon as a player’s alliance have achieved >50% territorial control and have held the territory for 24 hours. To activate an ancient power, an alliance member just needs a treasury at level 10 for ancient powers with an effect for the village, or a treasury at level 20 for ancient powers with an effect for the account.

There are naturally a few restrictions: For each village, only one ancient power may be activated, and for each account only one account-wide ancient power may be activated. Thus, a total of two ancient powers can have an effect on one village.

Villages When you conquer a village that belongs to an account of another tribe, the village changes tribe to the tribe of your account. All tribe-specific buildings disappear. When conquering a village that belongs to an account of another tribe, the village remains with that tribe. The tribe-specific buildings are kept unless they are destroyed while being conquered. Your account will stay as the tribe you picked during registration.
Natars When conquering a Natar village, the village will belong to your account with its respective tribe. When conquering a Natar village, the village will belong to the tribe of the chief’s village.
Where No restrictions You can only settle in regions that have a neighbouring region with more than 4,000 population. There are a few central regions you can always settle.
Village When settling a new village, the village created belongs to the same tribe as the account. When settling a new village, the village created belongs to the tribe of the settler’s village.
Hero adventures and items
Hero items Wearing items from other tribes does not improve your units. Wearing items from other tribes improves the values of the units from that tribe in the current village.
Items in adventures Your hero can only find items of the account’s tribe. Your hero can only find items of the account’s tribe.
Troops in adventures Your hero can only find troops from the account’s tribe. Your hero can find troops that belong to the tribe from which he started the adventure.
Standard The hero item standard affects troop movements within alliance members. The hero item standard affects troop movements within the confederacy.

See you on the battlefield and on our official Discord channel!