A ship in harbor is safe, but that is not what ships are built for.
– John A. Shedd
Three types of ships are available in the game
Trade ships that are used only to carry resources. | |
Warships that can contain any numbers of troops and can be used for attacks, raids, and reinforcements. | |
Decoy warships are very similar to warships, but can carry only up to 60 units. |
With a harbor at level 20, you can build up to 210 ships in total. The ship types are not limited (i.e., you can build 210 trade ships, or 70 of each type or any other ratio you choose).
More information about the harbor building can be found here: The Harbors.
Trade ships
Trade ships provide additional trading capacity to your harbor village. They do not need merchants for transferring resources and are not limited by 20 units. So, if you decide to use your harbor mainly to supply other villages, you can send up to 210 trade ships from your harbor at once in all possible directions!
Trade ships travel at a speed 20 fields per hour on 1x speed gameworlds for all tribes. When traveling by land, they take the regular speed of the tribe that owns the harbor village. Trade ships can be destroyed if you do not need them anymore.
Harbor village tribe |
Trade ship capacity(multiplied by speed for speed gameworlds) |
Speed in deep water and on land(multiplied by speed for speed gameworlds) |
|
Gauls |
2750 resources | 20 fields per hour in deep water
Merchant tribe speed (24 fields per hour) when traveling on land |
|
Teutons |
3000 resources | 20 fields per hour in deep water
Merchant tribe speed (12 fields per hour) when traveling on land |
|
Romans |
2500 resources | 20 fields per hour in deep water
Merchant tribe speed (16 fields per hour) when traveling on land |
|
Egyptians |
2500 resources | 20 fields per hour in deep water
Merchant tribe speed (16 fields per hour) when traveling on land |
|
Spartans |
2750 resources | 20 fields per hour in deep water
Merchant tribe speed (14 fields per hour) when traveling on land |
|
Huns |
3000 resources | 20 fields per hour in deep water
Merchant tribe speed (20 fields per hour) when traveling on land |
Warships and decoy warships
Warships and decoy warships are used for sending armies (attacks, raids, and reinforcements) with increased speed – 12 fields per hour on x1 speed gameworlds – when they travel in “deep waters”, which allows travel times to be shorted over longer distances. The slower the troops and the longer the distances are, the greater the effect they give.
Warship |
Decoy warship |
Warships can carry any number of troops | Decoy warships can carry up to 60 units |
|
Costs and building times
Ship type |
|||||
Trade ship | 2,835 | 1,235 | 1,985 | 750 | 1:15:00 |
Warship | 18,500 | 8,355 | 12,275 | 7,500 | 3:45:00 |
Decoy warship | 950 | 350 | 750 | 350 | 0:35:00 |