Travian: Legends vs Travian: Tides of Conquest – Comparison table

The time for you to experience Travian: Tides of Conquest is approaching, and we cannot wait for you to play it this Autumn!

If you have never played an Annual Special, this table will be very useful for you to check on the differences between Travian: Legends and Travian: Tides of Conquest!

General
Map Flat Ancient Europe
Regions No 87 regions to be conquered
Victory points No Victory points are accumulated by the alliance that dominates a region.

To dominate a region an alliance needs to have >50% territorial control and the “securing” cool-down timer (24 hours) did run out.

The alliance’s victory points are the sum of all points held in all villages of this alliance. The alliance’s victory points can be lost, conquered, or destroyed.

Tribes 3 tribes – Europe, Asia, America, Arabics servers, 5 tribes – International 5 tribes
Wonder of the World Yes No
Troop merging No Yes – unlimited with resources – Gold usage limited to 50 Gold per day per village
Troop forwarding No Yes
Trade routes You can create trade routes to your own villages, to the Wonder of the World of your alliance/confederation, and to the villages with artifacts within your alliance/confederation. You can create routes to your own villages
End of server The server ends when a Wonder of the World owned by a player or a Natar has reached level 100. The server ends after 180 days for 1x speed, 120 days for 2x speed, and 80 days for 3x speed.
Alliance banners No Alliance members can create an alliance banner that is visible in various places in the game.
Cities
Cities No Villages can be upgraded into a city with a Townhall at level 20.

  • The city requires 2 settlement (CP) slots.
  • The city gains 3 additional building slots.
  • Resource fields can be upgraded to level 12 in non-capital cities.
  • Walls can be upgraded with Watchtowers which give an additional bonus to the Rally Point option to see enemy unit types.
Waterworks Can be built in any Egyptian village. Can only be built in an Egyptian city.
Watchtowers No Only available in cities.

The Watchtower is not a separate building, but a wall extension, which can be upgraded up to level 20. Each level of the Watchtower increases the Rally Point bonus by 3 per level.

Artifacts
Name Called artifacts Called ancient powers
Availability Architects’ secret, Titan boots, Eagles eyes, Diet control, Trainers talant, Storage masterplan, Rivals confusions, Artefact of fools, WoW Construction Plan Architects’ secret, Titan boots, Eagles eyes, Diet control, Trainers talant, Storage masterplan, Rivals confusions
Conquering Can be conquered by destroying the treasury in an attack with the hero if the player has a big enough treasury in their village. Alliance that have >50% territorial control gains access to the ancient power which can be activated in a village with a big enough treasury.
Activation It automatically activates 24 hours after being conquered. It needs to be activated every 24 hours; the same ancient power can be activated for each alliance member.
Power duration It is permanently active. It needs to be activated every 24 hours; the same ancient power can be activated once for each alliance member (account scope effect) and once for each alliance members village (village scope effect).
Power restrictions A hero can capture multiple artifacts and there are no limits.

Only the 3 oldest artifacts are active, of which only 1 can be unique or have an account-wide effect. If there are 2 artifacts with account-wide effects among a player’s 3 oldest artifacts, the fourth oldest will become active.

While in Travian: Legends, the artifact is always active for the owning village or account; the ancient powers in Travian: Tides of Conquest need to be activated. They can be activated as soon as a player’s alliance have achieved >50% territorial control and have held the territory for 24 hours. To activate an ancient power, an alliance member just needs a treasury at level 10 for ancient powers with an effect for the village, or a treasury at level 20 for ancient powers with an effect for the account.

There are naturally a few restrictions: For each village, only one ancient power may be activated, and for each account only one account-wide ancient power may be activated. Thus, a total of two ancient powers can have an effect on one village.

Conquering
Villages When you conquer a village that belongs to an account of another tribe, the village changes tribe to the tribe of your account. All tribe-specific buildings disappear. When conquering a village that belongs to an account of another tribe, the village remains with that tribe. The tribe-specific buildings are kept unless they are destroyed while being conquered. Your account will stay as the tribe you picked during registration.
Natars When conquering a Natar village, the village will belong to your account with its respective tribe. When conquering a Natar village, the village will belong to the tribe of the chief’s village.
Settling
Where No restrictions You can only settle in regions that have a neighbouring region with more than 4,000 population. There are a few central regions you can always settle.
Village When settling a new village, the village created belongs to the same tribe as the account. When settling a new village, the village created belongs to the tribe of the settler’s village.
Hero adventures and items
Hero items Wearing items from other tribes does not improve your units. Wearing items from other tribes improves the values of the units from that tribe in the current village.
Items in adventures Your hero can only find items of the account’s tribe. Your hero can only find items of the account’s tribe.
Troops in adventures Your hero can only find troops from the account’s tribe. Your hero can find troops that belong to the tribe from which he started the adventure.
Standard The hero item standard affects troop movements within alliance members. The hero item standard affects troop movements within the confederacy.

See you on the battlefield and on our official Discord channel!

TRAVIAN: TIDES OF CONQUEST ~ ALLIANCE SPOTLIGHT: Lab Rats

Welcome to our fourth Travian: Tides of Conquest alliance spotlight! If you are not familiar with the concept, every Friday in August we are interviewing a key member of a well-known alliance that is planning to join one of our upcoming Annual Special‘s gameworlds.

Let me introduce this week’s guest: Buli from Lab Rats (former name – TM).

Continue reading… “TRAVIAN: TIDES OF CONQUEST ~ ALLIANCE SPOTLIGHT: Lab Rats”

Travian: Tides of Conquest – x3 Speed – Gameworld Information

Travian: Tides of Conquest is getting closer and closer! After publishing the details of the x1 speed gameworlds, now let’s have a look at the second batch of gameworlds.

General Information
Game worlds links
(links will be active once the gameworld has started)
America toc.x3.america.travian.com
Arabics toc.x3.arabics.travian.com
Asia toc.x3.asia.travian.com
Europe toc.x3.europe.travian.com
International toc.x3.international.travian.com
Start Dates/Times America – Sep 14th – 17:00 UTC+1
Arabics – Sep 14th – 13:00 UTC+1
Asia – Sep 14th – 09:00 UTC+1
Europe – Sep 14th – 15:00 UTC+1
International – Sep 16th – 16:00 UTC+1
Map Ancient Europe
Map Size 401×401
Interface Languages All
Speed 3x speed
Tribes 5 (Romans, Gauls, Teutons, Egyptians, Huns)
Winning Conditions Victory Points
Set Up Version 4.6 – Victory Points in Villages – Cities – Conquering Mechanics – Alliance Banners ➡️ read more here ⬅️
Relevant Timeline
Gameworld duration 80 days
Beginners protection 3 days
Beginners protection can be prolonged 3 days
Tier 2 hero items spawns After ~16 days
Tier 3 hero items spawns After ~36 days
Gold Transfer Links
Inbound GTL (Gold Transfer Link) From all gameworlds
Outbound GTL (Gold Transfer Link) To all 4.6 gameworlds (except Tournament)

You can access our full calendar HERE and go through the feature set HERE.

And now… see you on the battlefield!

Sharpen your swords and string your bows, the fight is right to come!
Your Travian: Legends Team

Summary Notes ~ Discord AMA with Jake ~ August 18th, 2021

On August 18th, 2021 we had the pleasure of hosting an intense Discord AMA (Ask Me Anything) session with the Travian: Legends Game Designer, Jake.

We discussed the upcoming Annual Special, Travian: Tides of Conquest and we received a lot of valuable feedback from a particularly passionate audience of players.

Spoiler alert: next week you will be able to see how impactful your remarks were. Keep an eye out for an announcement, but something definitely moved and made it to the JIRA board 😉

For those of you who could not be there and listen to the conversation live, we have summarized what happened in this article. Continue reading… “Summary Notes ~ Discord AMA with Jake ~ August 18th, 2021”