Author: Giulia

The Lies and the Weasels – Episode 6 – The Riot


To weasel into
– to get into a place or situation by being dishonest, by persuading someone in a clever way.
For example: “He weaseled his way into the palace by bribing a servant.”
(Ancient Glossary)


Weasel disappeared as silently as he once appeared in Cassius’s life. The messages just stopped coming and the boy eventually cut off his visits to the old hunting hut, which felt too empty and too abandoned without the old assassin. At first, the boy greatly missed his weird acquaintance, but his uncle’s assignments soon distracted him from these uneasy thoughts. Gnaeus Aelius suddenly realized that his nephew had grown up. The fact that the boy appeared to stop investigating his mother’s death warmed their relations, so Gnaeus entrusted Cassius with a whole set of new duties regarding the family estate and political ambitions. Being too young and too focused on his own affairs, Cassius never realized before what a complex game his uncle had been playing.

Continue reading… “The Lies and the Weasels – Episode 6 – The Riot”

Rule Enforcement Update ~ Stronger Punishments for selling in-game content or accounts

Dear community, 

As of now, our Rule Enforcement Team will start applying stronger punishments for offers to sell in-game content or accounts for gold or actual money. 

Please be cautious in your online discussions with other players. The offer itself of selling for gold or actual money is already considered enough to apply strong punishments, which may end your game time and result in the loss of your progression within this game world.

In this transitional period, the Rule Enforcement Team will remind players who break the “selling for gold” rule with a warning until we switch to stronger punishments. 

Your Travian: Legends Team

Travian: Tides of Conquest – OPEN BETA 03.08.2021 – Gameworld Details

It’s time to experience first-hand the new features of Travian: Tides of Conquest in our OPEN BETA gameworld.

As always, we encourage you to join this round and share as much feedback as possible on Discord! This will allow us to prepare a perfect environment for your battles in September.

This is NOT a regular gameworld. This is an OPEN BETA gameworld created with the purpose of collecting feedback on the design and technical aspects of the new features implemented in Travian: Tides of Conquest. We reserve the right to close registrations after 72 hours or whenever the gameworld capacity is reached. In addition, we reserve the right to roll back, implement changes, and perform any actions which serve the purpose of testing the new gameplay version.

General information about the game world:
Start Date 03.08.2021
Start Time 14:00 UTC+1
Check your local time here!
Version T4.6 Legends (5 Tribes)
Map Size 401×401
Interface languages All
GTL Inbound From all gameworlds
GTL Outbound Only to another T4.6 gameworld
Speed 1x speed
Starting Gold 100 additional Gold, nontransferable
Beginners protection length 5 days
Beginners protection can be prolonged 3 days
Gameworld length 180 days
Set up Victory Points & Ancient Europe Map
Conquering mechanic The tribe of the conquered village stays.
Troop merging Yes
Troop forwarding Yes

Sharpen your swords and string your bows, the fight is right to come!

Your Travian: Legends Team



{:en}This release contains only internal technical changes 🛠️

⏲️ **Rollout plan (Downtime ~15 min)**
23.07 ~10:03 GMT+1 — RO4, FR1, DE2, International6
23.07 ~12.03 GMT+1 — Shadow Empires

26.07 ~10:03 GMT+1 — RO, FR, DE, International°
26.07 ~12:03 GMT+1 — Balkans, NL
26.07 ~14:03 GMT+1 — IT, Lusobrasileiro

27.07 ~10:03 GMT+1 — Nordics, Asia (local), RU
27.07 ~12:03 GMT+1 — Arabics (local), Baltics, Europe°
27.07 ~14:03 GMT+1 — HU, NYS, Asia (region)°

28.07 ~10:03 GMT+1 — TR, IL, CZSK, Arabics (region)°
28.07 ~12:03 GMT+1 — Hispano, US (Anglosphere), America°
28.07 ~14:03 GMT+1 — COM, Asia3, International31, International4, America3, Asia50, America30, Europe3, Arabics2

29.07 ~10:03 GMT+1 — Tournament gameworlds

°except gameworlds that are listed separately


Dear community,

By gathering your feedback regarding the balancing changes to the task system announced here, we made the decision to cancel the planned update.

Our primary goal was to reduce the gap between the fastest settled villages and regular settling times for the sake of balance and fairness.

However, after our announcement, we received many concerned messages both from Ambassadors and regular players regarding some potential side effects of this change (i.e. making the early game too boring and too dependent on oases farm and spawn surrounding). Therefore, we decided to take some time to analyze our further steps in that direction, in order to reach the expected results without having a negative impact on other mentioned aspects of the game. We will also re-discuss the changes with our Ambassadors on one of the upcoming workshops.

Once again we want to thank you for your feedback and for your passion for the game, which helps us to make it better for you! We will keep you posted.

Your Travian: Legends team