Author: Ameno

How to Report a Player ~ Feature Guide

Were you ever in a situation when you wanted to report a player in-game but did not know exactly what to do? This article should help you out!

To give you a background story, at the beginning of September 2019, the Rule Enforcement Team (RET) took over what was previously called “Multihunting”. On a daily basis, they handle your reports and sanction accounts that break the rules on all gameworld. 

To make it easier for you to report players directly, we also introduced a feature in the User Profile overview called “Report player”

Let’s have a look!

Continue reading… “How to Report a Player ~ Feature Guide”

Travian: Tides of Conquest ~ Useful links

The first Travian: Tides of Conquest gameworlds are opening their gates really soon and – to give you the best possible start – we once again gathered all useful links and information about this version in one place. Click on the underlined words to access a specific article.

Gameplay

P.S. If you have never heard about the Annual Special before and you are curious to know what differs it from the regular Travian: Legends experience, look at our comparison table: Travian: Legends vs Travian: Tides of Conquest. Continue reading… “Travian: Tides of Conquest ~ Useful links”

Travian: Legends vs Travian: Tides of Conquest – Comparison table

The time for you to experience Travian: Tides of Conquest is approaching, and we cannot wait for you to play it this Autumn!

If you have never played an Annual Special, this table will be very useful for you to check on the differences between Travian: Legends and Travian: Tides of Conquest!

General
Map Flat Ancient Europe
Regions No 87 regions to be conquered
Victory points No Victory points are accumulated by the alliance that dominates a region.

To dominate a region an alliance needs to have >50% territorial control and the “securing” cool-down timer (24 hours) did run out.

The alliance’s victory points are the sum of all points held in all villages of this alliance. The alliance’s victory points can be lost, conquered, or destroyed.

Tribes 3 tribes – Europe, Asia, America, Arabics servers, 5 tribes – International 5 tribes
Wonder of the World Yes No
Troop merging No Yes – unlimited with resources – Gold usage limited to 50 Gold per day per village
Troop forwarding No Yes
Trade routes You can create trade routes to your own villages, to the Wonder of the World of your alliance/confederation, and to the villages with artifacts within your alliance/confederation. You can create routes to your own villages
End of server The server ends when a Wonder of the World owned by a player or a Natar has reached level 100. The server ends after 180 days for 1x speed, 120 days for 2x speed, and 80 days for 3x speed.
Alliance banners No Alliance members can create an alliance banner that is visible in various places in the game.
Cities
Cities No Villages can be upgraded into a city with a Townhall at level 20.

  • The city requires 2 settlement (CP) slots.
  • The city gains 3 additional building slots.
  • Resource fields can be upgraded to level 12 in non-capital cities.
  • Walls can be upgraded with Watchtowers which give an additional bonus to the Rally Point option to see enemy unit types.
Waterworks Can be built in any Egyptian village. Can only be built in an Egyptian city.
Watchtowers No Only available in cities.

The Watchtower is not a separate building, but a wall extension, which can be upgraded up to level 20. Each level of the Watchtower increases the Rally Point bonus by 3 per level.

Artifacts
Name Called artifacts Called ancient powers
Availability Architects’ secret, Titan boots, Eagles eyes, Diet control, Trainers talant, Storage masterplan, Rivals confusions, Artefact of fools, WoW Construction Plan Architects’ secret, Titan boots, Eagles eyes, Diet control, Trainers talant, Storage masterplan, Rivals confusions
Conquering Can be conquered by destroying the treasury in an attack with the hero if the player has a big enough treasury in their village. Alliance that have >50% territorial control gains access to the ancient power which can be activated in a village with a big enough treasury.
Activation It automatically activates 24 hours after being conquered. It needs to be activated every 24 hours; the same ancient power can be activated for each alliance member.
Power duration It is permanently active. It needs to be activated every 24 hours; the same ancient power can be activated once for each alliance member (account scope effect) and once for each alliance members village (village scope effect).
Power restrictions A hero can capture multiple artifacts and there are no limits.

Only the 3 oldest artifacts are active, of which only 1 can be unique or have an account-wide effect. If there are 2 artifacts with account-wide effects among a player’s 3 oldest artifacts, the fourth oldest will become active.

While in Travian: Legends, the artifact is always active for the owning village or account; the ancient powers in Travian: Tides of Conquest need to be activated. They can be activated as soon as a player’s alliance have achieved >50% territorial control and have held the territory for 24 hours. To activate an ancient power, an alliance member just needs a treasury at level 10 for ancient powers with an effect for the village, or a treasury at level 20 for ancient powers with an effect for the account.

There are naturally a few restrictions: For each village, only one ancient power may be activated, and for each account only one account-wide ancient power may be activated. Thus, a total of two ancient powers can have an effect on one village.

Conquering
Villages When you conquer a village that belongs to an account of another tribe, the village changes tribe to the tribe of your account. All tribe-specific buildings disappear. When conquering a village that belongs to an account of another tribe, the village remains with that tribe. The tribe-specific buildings are kept unless they are destroyed while being conquered. Your account will stay as the tribe you picked during registration.
Natars When conquering a Natar village, the village will belong to your account with its respective tribe. When conquering a Natar village, the village will belong to the tribe of the chief’s village.
Settling
Where No restrictions You can only settle in regions that have a neighbouring region with more than 4,000 population. There are a few central regions you can always settle.
Village When settling a new village, the village created belongs to the same tribe as the account. When settling a new village, the village created belongs to the tribe of the settler’s village.
Hero adventures and items
Hero items Wearing items from other tribes does not improve your units. Wearing items from other tribes improves the values of the units from that tribe in the current village.
Items in adventures Your hero can only find items of the account’s tribe. Your hero can only find items of the account’s tribe.
Troops in adventures Your hero can only find troops from the account’s tribe. Your hero can find troops that belong to the tribe from which he started the adventure.
Standard The hero item standard affects troop movements within alliance members. The hero item standard affects troop movements within the confederacy.

See you on the battlefield and on our official Discord channel!

Travian: Tides of Conquest ~ Feature Set Preview

The lands that never sleep. The times when victory and defeat walk side by side. The war where former allies become the fiercest foes in the blink of an eye and where former rivals sacrifice everything for their new friends.

Will you dare to set foot here? Will you be the one who will fight to the end?

This is the road of Travian: Tides of Conquest. The road to immortality.

Still, we do not want you to set out on this road unprepared! We have gathered everything that awaits you and which differs from your normal Travian: Legends experience. Continue reading… “Travian: Tides of Conquest ~ Feature Set Preview”

📱 Travian: Legends is going mobile! 📱

This is not a drill, it’s really happening! We are going mobile!

If you have been watching our Ask Travian series from the beginning, you might remember the very first episode, when Ecki – Game Director of Travian: Legends – explained the reasons why an app would not have been possible at that specific time.

Well, a lot has happened since then.

It was indeed a perilous journey but eventually, the game code was updated to the current state, which gives a solid base to develop a mobile app for our beloved game. Last year – and this was still super-secret – we kick-started the hiring process with the clear goal of building a team entirely dedicated to the development of the app. If you are cunning detectives you might have noticed a few Unity Developer job offers popping up on our company website.

Finally, we are ready to disclose more: the project just left the pre-production phase and is now about to start officially.

Continue reading… “📱 Travian: Legends is going mobile! 📱”