In Travian: Shadow Empires, everything changes. Bound by destiny, former foes become trusted neighbors while mighty enemies roam in the far distance.

But in a war-torn world, who can really be trusted? How much worth does an oath have on Travian’s battle-scarred lands?

Curious to find the details about what is coming to the Shadow Empires x2/x5? Read the full information below!


  • 5 tribes.
  • 5 factions and different winning conditions – more information here.
  • Ancient Europe Map 801×801 (check it out here).
  • Hospital.
  • Conquering mechanic: On conquering: the village tribe of the conquered village stay.
  • Troop forwarding.
  • Troop merge.


Here is the summary of the changes that will be implemented in the Shadow Empires second iteration:

  • 2 International servers, one x2, and one x5 speed
  • New Task system
  • Early game oases changes
  • Rearranging buildings option
  • Vacation mode changes
  • One-time-offer
  • Starting gold is 130 gold
  • Gold club costs 200 gold



If you’re not already familiar with it, the new task system contains many different tasks that can be completed throughout the game, not just at the beginning as the current one. Each village has specific tasks to be completed, as well as general tasks for the whole account. Each task has multiple levels that can be achieved.

For example, a player may be required to build a Main Building level 1, then upgrade it to level 3 and then to level 7, and so on.

Rewards are simplified compared to the old task system. The reward for a completed task is always a certain number of resources (the same amount of each type of resource) and hero experience. The size of the reward depends only on a few factors:

  • Each task type has its own reward multiplier
  • Each subsequent task of the same type grants a bigger reward
  • Hero levels grant an additional bonus to all rewards

Additional information about the new task system can be found ➡️here⬅️.



Features of the new Oases setup:

  • Oases are created without any resources.
  • Whenever a nature troop is killed, a certain bounty reward is added to the hero inventory depending on the nature troop supply.
  • This extra bounty will be clearly shown in the raid/attack report.
  • Oases’ resource production starts once all the animals that originally spawned on the oasis are removed – either through combat or capture.
  • Note: The hero does not need to take part in the battle. The reward is granted even if all attackers – including the hero – are killed.


Yes, yes, yes! We know you love conquering other players’ villages, but we are also aware that sometimes you really don’t like their taste for building positioning. So, no more of that! For 20 Gold you’ll be able to rearrange all the buildings once per village to your preferred position. Take your time and place them where you really want them. Gold is charged upon saving the new village layout.




Features of the new Vacation Mode:

  • A 12-hour cooldown is added to the “abort” action, once vacation starts.
  • A 12-hour cooldown is added to the “start vacation” action, once vacation ends (regularly or after being aborted).
  • The number of vacation days is reduced to 15, divided by the server speed.
  • Entering the alliance donation page during vacation brings the player to the “abort vacation mode” page (like all other sanctioned actions).
  • Annexing an oasis in the last 48 hours blocks the player from entering vacation mode. The player can enter vacation mode once the oasis is annexed for longer than 48 hours or is lost again.


General Information
LinkTravian Shadow Empires 2x – InternationalTravian Shadow Empires 5x – International
Start Date20.04.202122.04.2021
Start Time17:00 UTC+217:00 UTC+2
VersionAnnual SpecialAnnual Special
Map Size801×801801×801
Speed2x speed5x speed
Server Length120 days50 days
Interface languagesAllAll
Tribes5 (Romans, Gauls, Teutons, Egyptians, Huns)5 (Romans, Gauls, Teutons, Egyptians, Huns)
Set upAncient Europe Map – Victory Points – Factions – Conquering MechanicAncient Europe Map – Victory Points – Factions – Conquering Mechanic
Relevant timelines
Beginner protection3 days2 days
Beginners protection can be prolonged3 days2 days
Tier 2 hero items spawnAfter 25 days (+- 24h)After 10 days (+- 12h)
Tier 3 hero items spawnAfter 55 days (+- 24h)After 22 days (+- 12h)
Speed factors
Troops training2x faster5x faster
Building upgrading2x faster5x faster
Resource production2x faster5x faster
Troops traveling speed2x faster2x faster
Merchants speed2x faster5x faster
Auction duration12 hours4 hours
Artworks Max effect1300 CP700 CP
Artworks and Water bucket cooldown24 hours12 hours
Small townhall celebrationMaximum 500 CPMaximum 250 CP
Big townhall celebrationMaximum 2000 CPMaximum 1000 CP
Additional features
Troops merging and forwardingYesYes
Gold Features
Plus Account and Resources Bonus duration3 days3 days
Incoming Gold TransfersFrom everywhereFrom everywhere
Outbound Gold TransfersOnly to another 4.6 gameworldOnly to another 4.6 gameworld

Do not forget to follow the updates on the upcoming events on our Community Calendar!