Travian: Shadow Empires ~ Feature Set

In Travian: Shadow Empires, everything changes. Bound by destiny, former foes become trusted neighbors while mighty enemies roam in the far distance.

But in a war-torn world, who can really be trusted? How much worth does an oath have on Travian’s battle-scarred lands?

Whatever awaits you, to make sure you’re not left uninformed and unprepared, we have gathered everything that is different to your normal Travian experience.

Travian: Shadow Empires is introducing a new concept to the game – factions. During registration after selecting your tribe, you can choose your faction.

Any combination is possible. A Roman playing for the Marauders, a Hun playing for the Empire? The choice is yours!

There are 5 factions and each faction starts in a different position on the map…

Empire – In the center

Dynasty – In the south-east
Rebels – In the north-west
Horde – In the east
Marauders – In the north

As you see, your choice of faction will influence the area where your first village spawns, and you will be surrounded by members of your faction. What also changes with the introduction of factions are the victory conditions for the game. An entire faction wins the game, and a ranking within the faction shows which alliance contributed most to the faction’s victory.

How does a faction win?

A faction’s alliances now join forces to conquer regions for their faction. The top 5 alliances within a region are important. If alliances of the same faction achieve more than 50% together, their faction conquers the region and ancient powers are granted to the faction’s biggest alliance in that region.

So we have two rankings: Factions earn victory points for all the regions they hold. This is independent of the victory points attained by individual alliances. The faction with the most victory points wins.

More details about victory points and alliances

Regions are now conquered by factions, not individual alliances. The population of the top five alliances within the region is counted. If alliances within a faction manage to account for 50% or more of that population, the conquest will start and after 24 hours, the faction will become the controller of the region.

Victory points for the region are granted to the faction that controls it and proportionally to the individual alliances of that faction in top five in the region.

The ancient power of the region may only be used by the alliance that has the most population in the region and belongs to the controlling faction.

In the image above, you can see an overview of the victory points you can obtain from each region as well as the position of the different ancient powers. Note: Both have changed compared to Codex Victoria!

In the image above, you can see an example of the region control statistics. The controlling faction of this region is the Empire and it will receive 100 victory points. Alliances within the Empire faction will also receive victory points based on their top five ranking. For example: The alliance “Empire 1” provided 2500 population out of the 5500 population in total from the Empire faction in this region. The alliance’s victory points are calculated as follows: 2500/5500 = 45% of the amount of VPs gained in this region.

Keep in mind how the Empire alliances are able to control the region despite none of them having a majority individually. The alliance “Rebels 1”, playing for the Rebel faction, has more population compared to the alliances “Empire 2”, “Empire 3”, and “Marauders 1”. By working together as alliances, the Empire faction holds the majority and controls the region.

Winning the round

The round is won by the faction that has the most victory points at the end of the time provided (180 days for normal-speed and 80 days for 3x speed game worlds). Within the winning faction, there is also an alliance ranking that shows which alliances contributed the most to the faction’s victory.

Still not sure? Check out our comparison table between Travian: Legends and Travian: Shadow Empires!