Travian: Shadow Empires ~ Feature Set Preview

In Travian: Shadow Empires, everything changes. Bound by destiny, former foes become trusted neighbors while mighty enemies roam in the far distance.

But in a war-torn world, who can really be trusted? How much worth does an oath have on Travian’s battle-scarred lands?

Whatever awaits you, to make sure you’re not left uninformed and unprepared, we have gathered everything that is different to your normal Travian experience.

Travian: Shadow Empires is introducing a new concept to the game – factions. During registration after selecting your tribe, you can choose your faction.

Any combination is possible. A Roman playing for the Marauders, a Hun playing for the Empire? The choice is yours!

There are 5 factions and each faction starts in a different position on the map…

Empire – In the center

 
 
Dynasty – In the south-east
 
 
Rebels – In the north-west
 
 
Horde – In the east
 
 
Marauders – In the north
 

As you see, your choice of faction will influence the area where your first village spawns, and you will be surrounded by members of your faction. What also changes with the introduction of factions are the victory conditions for the game. An entire faction wins the game, and a ranking within the faction shows which alliance contributed most to the faction’s victory.

How does a faction win?

A faction’s alliances now join forces to conquer regions for their faction. The top 5 alliances within a region are important. If alliances of the same faction achieve more than 50% together, their faction conquers the region and ancient powers are granted to the faction’s biggest alliance in that region.

So we have two rankings: Factions earn victory points for all the regions they hold. This is independent of the victory points attained by individual alliances. The faction with the most victory points wins.

Anything else you should know?

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