When it comes to our annual special “Rise of Alliances” everybody – including ourselves – is curious about the decision process that lead to the game design decisions of this year’s special. Reason enough to go right to the source: We sat down with Jake, one of our game designers to probe him for the details. Enjoy!
There you go: It was essential to gather feedback from you, the players of last year’s special and we have taken that feedback to heart: The Alchemist’s Cauldron did not meet your expectations, therefore, it didn’t make it into this year’s version of “Rise of Alliances”. Stay tuned for more information about our special!