Scattered Empire – A new round
Scattered Empire was our birthday special last year. This year the special will begin a second round. Read all the information here.
We got a lot of positive feedback for our last birthday special Scattered Empire. It was also bigger than previous birthday specials. That is why we have decided to run a second round. Jake, the responsible game designer, answered a couple of questions in an interview.
Is the idea the same as for the original?
It’s the same servers as last year, so there’s no big news. It’s rather just a new round of Scattered Empire. However, we have included a couple of changes. Right now, players see the regions as a motivation to settle far away from the center. The big map provides lots of space. That allows players to settle in peace and have a quiet life, since distances are considerable and attacks difficult. So there is less conflict right now, less interaction and fewer battles. The change also means that players cannot just settle “anywhere” right away, but that certain regions need to be unlocked first. This will make for a more thrilling game, as there will be more action at the beginning. As soon as a population of 10,000 has been reached in the region by the five best alliances (of that region), bordering regions are unlocked. Settlements across the map will therefore spread more slowly. We hope that this will make for a more exciting game on smaller servers as well.
That means the situation right now is more like “let’s settle” without real conflicts and battles?
Yes, pretty much. At the beginning everyone tries to unlock all the regions to get as many victory points as possible. That’s because it’s easier to unlock a region by constructing buildings than to conquer it by fighting. At the start it’s all about settling and not about fighting at all. We do however want to intensify the game in its early phase, so that there is more interaction and diplomacy between players, and so that players also have more targets in their vicinity. If I settle in Ireland for example, I’m all alone and don’t have the option to farm anyone. I can settle up and push myself to unlock the region as quickly as possible, which is particularly easy with a good alliance, but it gets boring pretty quickly, as nothing else happens and nobody else is there. That’s the biggest change compared to the first round of Scattered Empire.
Why a new round and what’s the aim of it?
We received so much positive feedback about Scattered Empire. That’s why we’re starting a second round. Of course, besides the Travian: Legends Tournament, we also want to offer all other players a different variation of the “normal” game, to offer them something new. We have also improved the balancing of the alchemist’s cauldron. With this new round, we’d like to find out what the improved balancing looks like on a server from start to finish and without making any changes over the course of the game.
Will there be any new features?
Apart from settling, no. We have made some minor improvements here and there, such as to the description texts for the regional population. In the crop-finder you can also now see the region; this makes finding a good cropper easier. But these are only minor user interface changes. Right now we have intensified our work on the Travian: Legends features that may also have an effect on Scattered Empires as well, since this special version is related to Travian: Legends of course.
How does Scattered Empire work?
Just like the first round. People will sign up and begin to upgrade the starting regions in order to spread out farther. We hope that there will be more fights at the start. Then players have to conquer new regions in order to use their artifact powers. The regions will produce victory points and in the end there will be great battles again.
Thank you, Jake! We hope you will join the epic battle for ancient Europe and wish you lots of fun in the new round of „Scattered Empire“!