As many players of the Closed Beta of our latest Travian version have asked us for more detailed information about chiefing in the game, we’ve prepared the answers to your questions below:
In general, the requirements of chiefing aren’t different to the T4.4 version. To chief a village, you need an Academy at level 20, a level 5 Rally Point and a Residence or Palace at level 10 or 20 (also level 15 for the Palace). Furthermore, a free expansion slot is required, in order to be able to research and train one of the valuable conquest units.
Once this is done and you have at least one Chieftain/Senator/Chief in your possession, you can get started. Chiefing a village essentially works in the same way in the new Travian version as it does in T4.4. You send your troops and conquest unit to the enemy’s village/city, so that following the destruction of the Residence/Palace there, your Chieftain/Senator/Chief can lower the village’s loyalty until it reaches 0 and it changes ownership.
Having said that, it won’t be quite as easy to chief a village as it is in T4.4. The doubled loyalty of cities requires some changes to the planning and execution of chiefing attacks. A solid mix of normal attacks and scouting is the solution here. It allows you to detect the reconstruction of the Residence early on and to send Catapults to counter the enemy’s efforts.
It won’t only get harder for the attacker though. Defending a village/city won’t be quite as easy either. Tablets of Law, which can be used in T4.4 to increase loyalty, won’t be around in Travian: Kingdoms. So a new defense strategy needs to be developed. Depending on the type of attacker you are facing, just putting your defenses in line in-between chiefing attacks may not always be as effective as in T4.4.
What do you think about chiefing in Travian: Kingdoms? Has it led you to rethink your old strategies, or have you still been able to work the good old tactics? Leave us a comment.