For all of you who are asking themselves what kind of language is this headline? It´s a German term used around Cologne: “Meer kumme!” means “We´re coming!”.
In our second post in the alpha diary series of the Travian V alpha, we would like to tell you about last week’s events. Recently, we started farming and increasing our resource production. At the start of this week, it will remain our main focus. The plan is to increase resource production so that we can soon settle our next village. Additionally, we will work on our culture point production, in order that this requirement for settling is fulfilled much quicker. Read More
The amulet was found by Matthew on 21/08/2014. Congratulations!
This amulet is dedicated to Tyler.
In Loving Memory of Tyler G/planesrock
After the big success in Germany, our Travian Amulet Hide & Seek made a big detour to San Francisco, California! So attention locals, please have a look at our Travian blog and find the hidden amulet with its 1,600 Gold voucher!
As most of you will know, the T5 alpha started on Wednesday. We have decided to do an alpha diary. Before you ask: no, this is not to annoy those, who didn’t get a key. Rather, we just want to give all of you the opportunity to get a first impression of Travian V. On top of that the players of the alpha round are also invited to read and comment here. You are invited to share your experience. Uncensored, we will keep you updated on how we are faring. As mentioned already, your feedback is important to us. Hence you will find posts from our closed alpha forum in this diary every now and again, in which other players describe their experiences.
In the sixth episode of our Travian Late Night show we have a very Special guest. Valerio, the T5 lead-desinger stops by. We will talk with him about the T5 artworks, what kind of changes the players can expect and what the intention behind the changes is.
After we have introduced you to many of the new game mechanics over the last few weeks, today our focus will be on graphics.
For that, we had a chat with Melanie from the graphics team. She also explained to us the concept behind the graphical progression and talked us through the graphical upgrade of buildings upon reaching certain levels and the differences between the tribes. Read More