We’re going to revise the building queue in an upcoming update. The current version has turned out to be not all that user-friendly and, especially for new players, really hard to understand. We would therefore like to make the building queue simpler and easier to understand visually in order to improve its overall usability. In turn, we also see this process as an opportunity to tweak a few things with respect to the functionality itself.
As you can see on the design draft above (which might differ slightly from the final version in the game), in the queue at the bottom of the screen that’s now always visible, there is a very clear order of building slots from left to right. There is only one building slot for the construction that is currently in progress (the Romans will of course still have one slot for buildings and a separate one for resource fields). The other four, instead of the previous three, are building master slots to plan future constructions. The first one of those will be unlocked automatically when the game starts. That means that there is no longer a difference between building master slots and another preceding queue slot that has been payed for but not yet started. For new players in particular, this difference was unnecessarily hard to understand. In addition, researches do not appear at all in this part of the interface anymore since, after all, they don’t have a lot to do with the buildings. However, deconstructions will appear on the left side of the current building slot and are not simply hidden away in the main building any longer.
The functional changes we intend to apply particularly concern the immediate completion of constructions. With the update, this premium feature will now be applicable to individual buildings. Similarly, you will be able to immediately finish individual research projects within the respective building’s menu. Obviously, we will also adapt the pricing structure to accommodate these rule changes and guarantee fairness. All constructions and researches with a remaining duration of less than 5 minutes can be immediately finished for free. For longer endeavors, the price depends on the time remaining. Strategic flexibility, especially for players with a little less gold, will thereby also increase significantly.
All in all, we hope that our revision of the building queue will dramatically improve the accessibility of one of the game’s most important elements and, at the same time, provide a few more options for established players. Please tell us what you think in the comments below!