T5: More details about the kingdoms
As the last blog entry regarding the kingdom system resulted in a lot of questions, we have decided to focus on that particular topic again and with even greater detail this time! It’s a huge topic with lots and lots of information, which is the reason why the next T5 blog entries will also concern this issue. Today, let’s start with the king and their governors.
The intention behind introducing kingdoms is that stronger and weaker players can operate together and benefit from another! The aim is to generate more conflict between equally strong players. Kingdoms also allow for a better visualization of centers of power on the map and new players in particular will find it easier to socially interact with others.
Overview of all aspects of the kingdom
In the kingdom system there are multiple aspects that need to be taken into consideration:
We will focus on the king and their governors today. Spheres of influence, robbers’ camps and NPC villages, oases, as well as treasures and victory points will be discussed in future blog entries.
The king is the ruler over their territory and the governors settling within it. Via a coronation ceremony, every player can crown themselves king. When they do so for the first time, this does not cost time. Should they however crown themselves king repeatedly, the duration of the coronation ceremony will increase each time! Governors who have no main village inside a kingdom are seen as non-aligned.
The sphere of influence of a king is always marked on the map and immediately shows which governors have settled in their territory. A king’s influence is calculated according to their population and the amount of treasures in their treasury. Influence is particularly crucial where multiple kings have a claim on any particular field on the map.
Governors’ tributes to the king
Kings receive tributes from their governors in the form of resources, treasures and culture points. These are automatically generated by the governors and added to the coffers of the relevant villages. The maximum size here is determined by the warehouses, whereas the amount of culture points and treasures is not limited.
If players raid a governor, resources will first be taken from the tributes and only afterwards from the storages of the governor. Culture points and treasures cannot however be stolen! In order to collect tributes, a king requires neither troops nor merchants. The delivery time of these does however depend on the speed of the governor’s merchants.
War between king and governor
If a king wants to attack their governors, we have to differentiate between two sorts of governors. On the one side, there are the normal governors and on the other side are the generals. The latter are governors who have been promoted to the rank of a general by their king. This gives them additional permissions and they can view more information within their kingdom or an alliance. If a king attacks the capital village of one of their governors, the governor will automatically leave the kingdom. The status of the governor then changes to “hostile”. The only way to revert this action is for a king to submit a peace proposal. Only after that is it possible for a governor to return to the kingdom.
In a range of scenarios, a governor can also change kingdoms on their own terms: If they have been attacked by their king, if their capital village no longer falls into the kingdom’s sphere of influence, if they accept an invitation by another king to join their kingdom or by holding their own coronation ceremony. An invitation from another king can only be sent if that king has more influence over the capital village of the governor than the current king.
If a king has not logged in for three days or has his population knocked down to zero, they will automatically abdicate. If a governor is inactive for three or more days, they will automatically switch kingdoms in case they have received an invitation from another king who has more influence on the main village. When a king abdicates, they and their governors will join a kingdom of the same alliance. Should however no alliance or kingdom have influence on the area, they join the king with the greatest influence.
If a governor’s village is to be conquered by their own king, the governor cannot have been a member of the kingdom within the last three days. A governor cannot conquer a village of a king as long as they are in the same alliance.
My next blog entry will be about the topic of spheres of influence. Until then, I’m looking forward to your comments and feedback.